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Overlander

Date: November 2025-

A personal project that challenges the player to venture across rough and uneven terrain across various biomes.

I am developing this game in Unreal Engine 5, utilising their Chaos vehicle system and Landscape editor.

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I am at the stage where I have a clear vision of what the finished product should look like. A vertical slice is my current goal. 3 short levels that span the desert biome.
I am noticing that Unreal feels a lot more natural than 3 years ago when I first used it. t is such a vast piece of software, I'm still learning new features. Such as the fracturing tool to create destroyable objects.

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